Wednesday, June 29, 2011

Vampire Mythology -Sookie Stackhouse by Charlaine Harris

VAMPIRE MYTHOLOGY IN DEAD UNTIL DARK

AUTHOR/CREATOR:Charlaine Harris

YEAR CREATED:2001

NATIONALITY:American (specifically from the South in Northern Louisiana)

PHYSICAL TRAITS: Vampires resemble humans and look as they did when they were 'turned' from human to vampire. However, Caucasian vampires will be paler than they were in human form when 'turned'. Any temporary scarring or bruises had by humans when 'turned' will heal when they become vampires. Vampires do not age.

Vampires have a cooler body temperatures than humans and are cold to touch. Vampires incisors extend into fangs when they are angry, excited, aroused, need to fight or see blood. Apart from when going through these emotions or events, vampire fangs are retracted back into their incisors. Vampires do not need to breathe and do not have the need to fidget or itch. They can stand as still as a statue and remain expressionless. SUPERNATURAL ABILITIES: Healthy vampires are a good deal stronger and faster than humans with heightened reflexes, stamina and senses. As they get older, their strength, speed, reflexes and senses increase further. They can also heal quickly. Fresh vampire blood is also able to heal wounded humans as well as increase that person's strength, speed, reflexes, senses, stamina and physical appearance. Stale or less fresh vampire blood can be used a narcotic by humans and while it does everything that fresh vampire blood does, it can cause people to become high, mentally ill or cause humans to go into aggressive frenzies, attacking or sookie killing others or themselves

Vampires are also capable of learning a number of supernatural skills. The most common of these is the ability to glamor humans. Glamoring is a form of hypnosis that requires a vampire to make direct eye contact and use their voices to hypnotize a human into doing their bidding. Glamoring does not effect other vampires or other supernatural creatures. Some vampires are also able to shapeshift, levitate, fly or use telepathy as well as a number of other supernatural skills. SUSTENANCE/FEEDING: Vampires must sleep during the day, away from exposure to daylight. Only old vampires are able to rouse themselves during the day and even then they will be severely weakened. Vampires who try and remain awake during the day in a room unexposed to daylight will not only be weakened but will get the 'bleeds', this is where blood will slowly leak out of them, weakening them further. Vampires do not need to produce waste.

Vampires cannot eat normal food or drink normal drinks. They must drink the blood of humans, animals or synthetic blood. Human blood tastes best to vampires although they can sustain themselves on synthetic blood although it does not taste very good. Animal blood is also drank by some vampires although they are considered to be those of an unstable mental health. Vampires who do not drink blood will become so thirsty that they will go into complete frenzies, draining anyone they meet. They will not die from drinking blood, they will just become uncontrollable and sometimes mad. Vampires also become uncomfortable and begin to ache if they do not get blood. They become weaker also. Vampires find freshly deceased corpses and pure fairy blood irresistible and those with some fairy blood more appealing. Maenad blood is toxic to them. BECOMING A VAMPIRE: A vampire must drain a human of all their blood, effectively killing that human, and replace it with some of their own blood. The vampire and drained human will then sleep in the ground for two to three nights until the drained human rises as a vampire. The newborn vampire will be thirsty and need to feed on blood. The newborn vampire will have to stay with their 'maker' for some time as the 'maker' shows the newborn vampire or 'ward' how to live the life of a vampire. Although having some control, newborn vampires will often lose control of their impulses and can cause serious harm or trouble. Newborn vampires must leave their human lives behind as they are likely on impulse to attack their family or friends.

Newborn vampires must answer to their maker and are unable to resist if their maker commands them to do something. Eventually, makers will allow their wards to go out into the World themselves to be independent and free. Wards can return to their makers if they wish. VAMPIRE POLITICS: Since The Great Revelation (when vampires revealed themselves to humans), vampires have become involved in human politics in countries where they are accepted such as campaigning for vampire-human marriage.

Unknown to the majority of humans, vampires have their own political system. In the United States Of America, each of the States are split into kingdoms or queendoms, ruled by a king or queen or by both a king and queen. Each kingdom is split into areas (formerly called fiefdoms) ruled by sheriffs.

Great job by folks on the True Blood wiki ---check out all the other mythologies !

Older vampires are more powerful than younger vampires. Vampires run on a pecking

order with older vampires having a say over younger vampires. A younger vampire committing a crime against an older vampire is a major offence and would see that vampire punished by their sheriff, king or queen or vampire organisations such as the American Vampire League or the magister of the North American Vampire League. Vampires, regardless of age, must respect these authorities. INTERACTION WITH OTHER SUPERNATURAL BEINGS: Vampires dislike shapeshifters and werewolves but will join with them for common supernatural causes. Vampires find fairies irresistible because the smell of blood is so enticing. Fairies are in danger of being drained by vampires because of their irresistible. Vampires seem to be accepting of practioneer witches and Wiccans. HOW TO KILL A VAMPIRE: Vampires can be killed by wooden objects through the heart, decapitation and being burned to death by fire. A disease known as Sino-AIDS and severe use of silver can lead to silver poisoning which can kill them. VAMPIRE VULNERABILITIES: Silver is toxic to them and causes their skin to burn although it only causes them great pain but in most cases does not kill them. Garlic also disgusts them. Vampires are weakened by silver, staying awake in the day and starved of blood. They can also contract certain diseases such as Hepatitis D which will weaken them for a month. SOCIAL STATUS: Older vampires are more respected socially than younger vampires. However, most vampires live in harmony with each other and racism and homophobia are virtually non-existent in vampire society.

Since vampires 'came out of the coffin' with the invention of synthetic blood, they have tried to live amongst humans (this is known as mainstreaming). Vampires are tolerated in countries such as the United States, Canada, the United Kingdom, Japan and the majority of first World countries but are hunted in the majority of Islamic and South American countries. Even in countries where they are tolerated, there is still major bigotry towards vampires by humans with many being cautious or living in fear of them. INTERACTION WITH HUMANS: Some vampires try to "mainstream" and live among humans, while others attempt to live as they had before the Great Revelation. VAMPIRE BLOOD: When humans drink Vampire blood, they become more attractive to other humans and vampires and sexually potent. They also gain strength and more control over themselves. They also feel healthier and tend to be able to heal faster. Vampire blood is one of the most sought-after commodities on the black-market because of its potency (even though some humans have gone crazy after drinking it). The effects last depending on the amounts of blood that was ingested.


http://truebloodwiki.wetpaint.com/page/Exploring+Vampire+Mythologies

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